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Tough Guys in Space: War World by William C. Dietz
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Front Lines and Frontiers
Tough Guys in Space: War World by William C. Dietz
Welcome to the adventures of Sam McCade: Intergalactic Bounty Hunter
By Alan Brown
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Published on April 14, 2026
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In this bi-weekly series reviewing classic science fiction and fantasy books, Alan Brown looks at the front lines and frontiers of the field; books about soldiers and spacers, scientists and engineers, explorers and adventurers. Stories full of what Shakespeare used to refer to as “alarums and excursions”: battles, chases, clashes, and the stuff of excitement.
I recently heard the sad news that author William C. Dietz had passed away; his name brought back a flood of memories. Starting in the mid-1980s, he was a reliable author of science fiction with adventure and military themes, and I bought a number of his books. His work did not break new ground with scientific and sociological speculation, but he always entertained the reader and kept you turning pages. If I had to compare him to other authors, it would be folks like Lester Dent, author of the Doc Savage pulp adventures, or Edgar Rice Burroughs, whose John Carter books set the standard for planetary romances for decades.
News of Dietz’s death sent me down into my basement to search for examples of his work, and the first book I found was one of my favorites, War World, which also turns out to be his first book. Featuring the hard-bitten bounty hunter Sam McCade, it was successful enough not only to be reprinted, but also to kick off a series of three additional books, which were later collected again in two omnibus editions. Possibly to prevent confusion with Jerry Pournelle’s ongoing War World shared world anthology series, the reprint was given the title Galactic Bounty, and the other books in the series shared the word “bounty” in the title. My copy was an Ace paperback original published in 1986, with a cover by “Miro” (an artist I could not identify through an internet search), showing Sam in the cockpit of his spaceship, Pegasus, with his ever-present cigar clenched between his teeth.
About the Author
William C. Dietz (1945-2026) was an American science fiction author whose work often included military and adventure themes. He was prolific, and wrote over fifty novels in a career that began in 1986 and continued until his death. He was a corpsman who served with the Navy and Marines, and worked in a variety of civilian fields. His longest-running series (of over twelve books) featured the Legion of the Damned, a futuristic fighting force inspired by the French Foreign Legion. He wrote a number of books set in media and gaming universes, including a trilogy based on the Star Wars: Dark Forces video games, and books based on Halo, Mass Effect, and StarCraft. One of his latest original works was the America Rising trilogy, a post-apocalyptic story of war and survival.
Bounty Hunters
I have always been fascinated by the idea of bounty hunters, people who capture fugitives to collect a reward from the government, or from a bondsman who’s posted bail for the fugitive. I first encountered them in cowboy movies and books in my youth, and it always seemed strange to me that a person who often behaved like an outlaw could be helping enforce the law. Bounty hunters have long been a staple of pulp and adventure fiction, showing up in movies, detective novels, comic books, and science fiction.
One of the most famous bounty hunters in science fiction is Boba Fett, from the Star Wars universe, who was introduced in The Empire Strikes Back as an enigmatic and menacing figure with only a few lines and then quickly killed off in Return of the Jedi. But due to fan demand, he was brought back from what had looked like certain death, appearing in comics and novels, and then in The Mandalorian series on Disney+. The bounty hunters of the Star Wars universe became so popular that they were featured in a comic, Star Wars: Bounty Hunters, that ran for several years after its first publication in 2020.
While most countries have banned bounty hunting, in the United States the practice continues to this day, with the profession regulated by many state governments, and with practitioners represented by the National Association of Fugitive Recovery Agents. One current bounty hunter, Duane Chapman, gained notoriety by starring in the reality TV series Dog the Bounty Hunter.
War World (later retitled as Galactic Bounty)
Sam McCade makes his first appearance in a bar, searching for a fugitive: a professional killer named Cadien, who had made the mistake of blowing up a space yacht with the Emperor’s niece aboard. The human Empire is a loosely organized collection of star systems and planets, and without an interstellar police force, often relies on bounty hunters to bring in fugitives. McCade finds and kills Caiden, but not before being wounded himself, and when he regains consciousness, finds himself staring at his old shipmate, now Imperial Navy Captain, Walter Swanson-Pierce. McCade is confronted with an offer he can’t refuse, since he’s broke, and the Empire won’t approve payment of his bounty for Caiden unless he agrees to one more job—and that job is personal. McCade and Swanson-Pierce had both served as junior officers aboard Imperial under a Captain Ian Bridger. And both remember Bridger’s beautiful daughter Sara. But while Swanson-Pierce continued up through the ranks, McCade had been court-martialed by Bridger for disobeying orders during the Battle of Hell, a fierce clash with pirates where Bridger lost his wife and daughter, which is how McCade ended up as a bounty hunter. And now the Empire wants McCade to bring in Bridger.
A group of licensed assassins attempt to do in McCade, but fail. The Empire, not the most enlightened of governments, allows people to buy licenses to kill their enemies, although Sam can’t imagine who would pay money to kill him (the incident is rather disconnected from the overall story, but it does break up a passage that would otherwise be pretty exposition-heavy). McCade learns that on the frontier, the Empire has pulled back to let human pirates clash with the Il Ron empire, an aggressive race that is humanity’s biggest opponent in a galaxy full of intelligent alien species. It is a policy that is hard on people on the frontier who bear the brunt of the pirate attacks, but it fits with the Empire’s hands-off approach to governing. But now Bridger has stumbled across something that could tip the balance of power, and it appears that he is willing to sell the secret to the Il Ron. At this point, the automated cart that brought lunch to McCade and Swanson-Pierce explodes, fortunately without seriously harming them (as an author, Dietz is determined not to let the readers get bored).
McCade is assigned a Navy detail to assist him, led by the pretty female Lieutenant Laurie Lowe, and consisting of Section Leader Van Doren and a contingent of marines. McCade is given use of a former Navy scout, and more recently a private yacht, called Pegasus, which he will be allowed to keep if he succeeds in his mission, showing just how vital this mission is to the Empire.
It turns out Bridger has discovered directions to a planet called the War World, full of artifacts from a now-extinct race humanity calls the Builders. These artifacts could give the Il Ron a huge advantage in their struggles with the human Empire. Bridger has become obsessed with hatred toward the pirates, to the point where he is willing to work with humanity’s arch enemies to enact vengeance on them.
Navy Intelligence has traced Bridger to a cargo ship called Leviathan, and when McCade and Lowe approach, and ignore orders to stay away, they are fired upon. They attempt to board, but the tug portion of Leviathan separates from the cargo section and blasts off into hyperspace. McCade is once again wounded, and wakes up in a hospital. They have lost most of their Marine contingent, but McCade, Lowe and Van Doren head toward Weller’s World, a frontier world locked in an ice age, but marginally habitable. There, they face a torpedo attack from Bridger’s team, but survive to find the planet has a remarkably capable local government and military force. The Empire’s hands-off policy has encouraged frontier worlds to become independent, something that may cause problems in the future. There, McCade and company find that Captain Bridger’s daughter Sara had survived her capture by pirates, and has become a member of the world’s government.
And now that all the pieces are on the game board, I will leave my recap a bit earlier than I usually do. There are a lot of twists and turns to the plot in this book—sudden reversals of fortune, betrayals, and surprises. To reveal them would take a lot of fun out of the story for those who might want to read it. A good twist is hard to carry off, as the author must foreshadow it well enough that it feels plausible, but not tip off the reader by giving too much information. But Dietz pulls them off very well, and the nature of the War World itself turns out to be the biggest twist of them all. One of my favorite twists is the appearance of a “Treel,” a shape-shifting alien from a race whose world’s predators forced them to develop remarkable powers of mimicry, allowing it to impersonate a number of characters in the book. And, by the end, McCade and the Treel seem to have developed a grudging respect for each other, even though one is a “softie” and the other a “rigid one.” Dietz’s battle scenes are crisp and exciting, and as with Edgar Rice Burroughs, his characters are often captured and must escape. The book also features humorous touches that balance out the action quite well. This book was Dietz’s first, but you wouldn’t know it from the writing, as it reads very smoothly.
Sam McCade proves to be an excellent protagonist, a pragmatic everyman with a cigar nearly always clenched between his teeth. He succeeds not so much by being clever, but by being stubborn and durable. Despite his tough and practical exterior, he has a soft heart and strong morals, so he is easy to root for. The end of the book leaves room for sequels, and it is not surprising there were a number of them, and not surprising the books were reprinted several times.
Final Thoughts
If you are looking for serious literature and artsy prose, then War World is not for you. But if you are a fan of rollicking adventure stories, and looking for something exciting and entertaining, you will find exactly what you want. It is no surprise that War World kicked off a long and prolific career for William C. Deitz, and he will be missed.
If you’ve read War World or other works by Dietz, or if you have any recollections of the author, I’d love to hear from you.[end-mark]
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