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BioWare Shouldn't Abandon Anthem's Unique World
Of all the disastrous launches we've witnessed during the last few years‚ Anthem's story is the saddest to me. The first live-service game by a studio whose biggest strengths have been single-player RPGs‚ stitched together over the course of 18 months with substantial crunch‚ and project leads refusing to draw lessons from successful competitors like Destiny 2—I mean‚ what could possibly go wrong?