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Step aside graphics cards‚ you can now run ray tracing on a CPU
Ray tracing may well be more commonplace in games these days but it's still seen as a hugely difficult graphics feature to process‚ requiring powerful graphics cards with dedicated ray tracing processors. However‚ one developer has shown that maybe there's another way by enabling ray tracing on a CPU.
The developer‚ named Konstantin Seurer‚ has been steadily working on adding features to a purely CPU-run Vulkan-based version of the open source Mesa graphics library. By enabling the function Implement VK_KHR_ray_query‚ the modder has opened up the possibility of running ray tracing functions on CPUs‚ demonstrating the ability using a certified classic‚ Quake 2.
Continue reading Step aside graphics cards‚ you can now run ray tracing on a CPU
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