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Ray tracing could run much better on your 8GB GPU‚ thanks to Microsoft
Microsoft has devised a system to massively reduce the amount of VRAM required by ray tracing in games‚ potentially meaning that we don’t need to keep piling more and more memory onto future graphics cards. If it gets implemented into plenty of games‚ it could be good news for owners of Nvidia and AMD graphics cards with less than 12GB of memory‚ as these often struggle with the demands of ray tracing in today’s games‚ even when the GPU can keep up.
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