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How the 1980s shaped the development of Magic: The Gathering - the first trading card game
How the 1980s shaped the development of Magic: The
Gathering - the first trading card game
Richard Garfield, a mathematics professor
and game designer, started to create Magic: The Gathering in the late
1980s. It was first published by Wizards of the Coast in 1993 and became one of
the most popular games ever created. It is available in nine languages and
played by more than five million people in more than 52 countries across the
globe. The game sold more than 10 million cards in just the first six weeks
after its release.
Richard Garfield's journey towards Magic:
The Gathering started when he was just 13 years old. His early interest in
games was sparked by playing Dungeons & Dragons, which was a significant
influence on his later work. Throughout the 1980s, Garfield was engaged in
various game design projects. His academic pursuits in combinatorial
mathematics at the University of Pennsylvania in Philadelphia provided a
fertile ground for his creative ideas. One of the notable games he created during
this period was a board game called Five Magics in 1982. Although it was never
published, Five Magics featured fantasy themes and strategic elements that
clearly foreshadowed the design of Magic: The Gathering.
Garfield's experiences in the 1980s were marked
by a continuous exploration of game mechanics and design. His first significant
game, RoboRally, was developed in 1985. RoboRally is a board game where players
control robots navigating a factory floor filled with obstacles, hazards, and
conveyor belts. The game involves programming the robots' movements using
cards, which requires strategic planning and the ability to deal with
unpredictable outcomes. Despite its innovative concept, when Garfield pitched
RoboRally to Wizards of the Coast, the company expressed concerns about the
production costs and complexity of the game. They requested a simpler, more
cost-effective game that could be produced quickly. This feedback led Garfield
to conceptualize Magic:
The Gathering while he was still a graduate student at the University of
Pennsylvania.
Garfield co-opted mainly fellow Penn
students as play-testers for the fledgling game. Their feedback and the
iterative design process during this period were instrumental in shaping Magic:
The Gathering. The game was first published by Wizards of the Coast in 1993 and
quickly became a sensation. It sold more than 10 million cards in the first six
weeks after its release. Available in nine languages and played by more than
five million people in over 52 countries, Magic: The Gathering revolutionized
the gaming world and established the trading card game genre.
The 1980s not only shaped Garfield's game
design skills but also provided him with valuable experiences in dealing with
the realities of game publishing. The delayed publication of RoboRally is a
case in point. Initially shelved due to production concerns, RoboRally was
finally published in 1994, following the immense success of Magic: The
Gathering. This experience highlights the importance of persistence and
adaptability in the game design industry.
Garfield's commercial success with Magic:
The Gathering allowed him to transition from academia to a full-time career in
game design. Initially believing that game design could not provide a reliable
income, Garfield had pursued a career as a mathematics professor. However, the
overwhelming success of Magic: The Gathering changed his career trajectory. In
June 1994, he left academia to join Wizards of the Coast as a full-time game
designer. During his tenure, he continued to develop Magic: The Gathering and
contributed to the creation of other games for around a decade.
One of the unique aspects of Garfield's
involvement with Magic: The Gathering is his creation of four special Magic
cards to celebrate important life events:
- "Proposal" to celebrate his
first marriage proposal
- "Splendid Genesis" to celebrate
the birth of his first child
- "Fraternal Exaltation" to
celebrate the birth of his second child
- "Phoenix Heart" to celebrate
his second marriage
These cards were given out to friends and
colleagues and are considered extremely rare by Magic: The Gathering trading
card collectors, adding a personal touch to his legacy within the gaming
community.
Garfield eventually co-founded Three
Donkeys, a game design, development, and consulting company. Three Donkeys
specializes in creating unique solutions to challenges in both electronic and
board game design. Garfield's influence on the gaming industry extends beyond
Magic: The Gathering, as he continues to innovate and contribute to the field
of game design.
The 1980s were instrumental in shaping
Richard Garfield's career and the development of Magic: The Gathering. From his
early experiences with game design to his academic pursuits and the iterative
development process, this decade laid the foundation for what would become one
of the most influential games in history. The success of Magic: The Gathering
is a testament to Garfield's creativity, perseverance, and passion for games.