RetroGame Roundup
RetroGame Roundup

RetroGame Roundup

@retrogameroundup

GORF - An Arcade conversion arrives on the ZX Spectrum by Deanysoft
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GORF - An Arcade conversion arrives on the ZX Spectrum by Deanysoft

If you're looking for a decent release for the ZX Spectrum that features not one, but five mini games that will keep you occupied throughout this evening. Then look no further than this new Arcade conversion by Deanysoft called GORF. A game which is a conversion of a 1981 game originally by Dave Nutting Associates, as a fixed shooter with five distinct levels, the first of which is based on Space

Telethugs - A PC Game by Pedro Paiva in 2019, now ported to the ZX Spectrum by Amaweks
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Telethugs - A PC Game by Pedro Paiva in 2019, now ported to the ZX Spectrum by Amaweks

Another ZX Spectrum announcement that's well worth a mention, is a new release by Amaweks called 'Telethugs'. This game available for purchase as a Patreon exclusive (annoyingly), is an Arcade run and gun game that was originally created and published for PC by Pedro Paiva in 2019, now ported over to the ZX Spectrum by Amaweks. To coincide with this news, below the latest gameplay footage by

Old School Gamer Magazine Exclusive: Daniel Iacovelli Talks 2025 Video Game Summit
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Old School Gamer Magazine Exclusive: Daniel Iacovelli Talks 2025 Video Game Summit

Old School Gamer Magazine chats with Daniel Iacovelli, Video Game Summit Promoter, about this year’s event. Old School Gamer Magazine: What makes this year’s Video Game Summit special? Daniel Iacovelli: This year’s show reflects our original when we started back in 2003 as a small show. It’s more like a community gathering than a gaming con like MGC or the like, and a lot past vendors said they liked it small. Also this year we have the former Activision programers which is big. Old School Gamer Magazine: Who are some of your guests this year? Iacovelli: As mentioned above, we have the Activision programmersDan and Garry Kitchen with David Crane Todd Tuckey from TNT Amusements, Warren Davis Q*bert Programmer and Doug Watson Pinball Artist at Gottlelieb. Old School Gamer Magazine: Any special vendors? Iacovelli: No really special vendors, most are those who have been vendors with the show since start. Old School Gamer Magazine: What other things do you have going on this year? Iacovelli: Few new things happening this year:Panels, we did sort of question and answers thing in the pastwasn’t really a panel, this year would be the first time we have set schedule of panels. Prize Wheel, this will be replacing our raffles we did in the past which was good the prize wheel will have VGS selected prize packages of VGS merchandise as well as prizes that was donated by sponsors or vendors. Returning is our game area which has consoles from Atari to Xbox including the TurboGraphx system which will be featured in its Turbofest tournament. The area wouldn’t be anything without Armando and Brandon who has been doing the  game area for VGS since 2010. Other tournaments happening is Paul Zimmerman’s Atarimania which features a HSC on a classic game for 2600 and I’m continuing my HSC, known as the AVC Games Arcade Challenge which uses a port of a classic aracde game made for the 2600 by Champ Games, who also supplies the main prize for HSC. We will also  be getting arcades from Galloping Ghost and Haunted Horseman arcades Old School Gamer Magazine: Bottom line, why should someone come to the con this year? Iacovelli: To see guests who were involved in making games in the past, vendors who deal with retro games. But mostly to have fun with others who enjoy it. Old School Gamer Magazine: Anything else you’d like to add? Iacovelli: When the show first started back in 2003,it was orignally supposed to be a just a get together for other gamers and turned into a con and it continuing growing bigger and bigger and it basically lost the feel which was why it was decided to go back to small show. Even though I am the person who has run the show since its start I couldn’t continue it without the support of the fans and of course my  main staff: Paul Zimmerman, Armando Rodriguez and  Brandon Davis they are the backbone of the show. Old School Gamer Magazine: Where can people go to find out more? Iacovelli: The website is http://VideoGameSummit.net The post Old School Gamer Magazine Exclusive: Daniel Iacovelli Talks 2025 Video Game Summit appeared first on Old School Gamer Magazine.

English Patch Released for Waku Waku Puyo Puyo Dungeon on Saturn
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English Patch Released for Waku Waku Puyo Puyo Dungeon on Saturn

A new adventure awaits English speakers now that a translation patch for the Sega Saturn version of Waku Waku Puyo Puyo Dungeon is complete. The translator and hacker, Maud, posted a Google Drive link to the patch on social media Monday. Later in the week, it was uploaded to Romhack.ing here. The patch uses a […]

Paper Dreams: A History of Play-by-Mail Gaming
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Paper Dreams: A History of Play-by-Mail Gaming

Do you like cheering for the underdog? Do you like classic and retro gaming? Then you’ll love this book. Just like the young student decades ago who had to be cut off because he was using his lunch money for play-by-mail (PBM) games, some people are obsessed with them—and still are. In this book, you’ll learn why. Think strange material only happens in PBM games? Think again. The PBM genre has seen pub brawls, murders, bribery, blackmail, mail fraud, and other crimes *outside* of the games. It’s also seen fanatical players and religious concerns amid the “moral panic,” of the 1980s. Of course, in-game material is even more fantastic, ranging from RPG dungeon crawlers, space operas, wargames, gladiatorial arena combat, fantasy wargames, battling robots or lizards, to “adult only” settings and others. It’s all in these pages. CLICK HERE TO ORDER In this history of the genre, you can read about the extremes of PBM gaming including the longest, most expensive, and strangest game, and more. Learn about the most players you can get into a single game. (A lot!) Discover the games still available today. And, of course, read about the history and future of the genre. Time. Every two weeks you’d scribble your orders on a piece of paper, mail the paper to a gamemaster for human or computer adjudication, and then wait anxiously by your mailbox for the results. Two weeks. But for tens of thousands of people, it was the only multi-player gaming experience in town. Keep cheering for underdogs. And if you like classic and retro gaming, there’s something in here for you.   The post Paper Dreams: A History of Play-by-Mail Gaming appeared first on Old School Gamer Magazine.