NES Ghosts ‘n Goblins, 60 fps, and Micronics’ Bloated Sprite Engine – Behind the Code
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NES Ghosts ‘n Goblins, 60 fps, and Micronics’ Bloated Sprite Engine – Behind the Code

Can we run Ghosts ‘n Goblins on the NES at 60 fps? Yes! …Kinda? It’s complicated. Micronics was responsible for developing several games on the NES, and their results were a bit messy at times. Let’s dive into what Micronics did to update NES graphics between video output frames and also figure out why the […]