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Trump Juror Dismissed After Prosecutors Question His Honesty On Arrest Record
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Trump Juror Dismissed After Prosecutors Question His Honesty On Arrest Record

'Expressed annoyance'
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Canada Agrees 200 Islands Belong to the Indigenous Haida Nation
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Canada Agrees 200 Islands Belong to the Indigenous Haida Nation

In a historic “first-of-its-kind” agreement the government of British Colombia has acknowledged the aboriginal ownership of 200 islands off the west coast of Canada. The owners are the Haida nation‚ and rather than the Canadian government giving something to a First Nation‚ the agreement admits that the “Xhaaidlagha Gwaayaai” or the “islands at the end of […] The post Canada Agrees 200 Islands Belong to the Indigenous Haida Nation appeared first on Good News Network.
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The Witcher Will Swing His Sword for One More Season
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The Witcher Will Swing His Sword for One More Season

News The Witcher The Witcher Will Swing His Sword for One More Season Time for the old Witcher switcheroo&;#33; By Molly Templeton | Published on April 18‚ 2024 Comment 0 Share New Share There’s good news and bad news‚ Witcher fans: The Netflix adaptation has been renewed for a fifth season‚ but that’s the last you’re going to get. And if you’re keeping Witcher-score‚ that means three seasons for Henry Cavill‚ and two for Liam Hemsworth‚ who steps into Geralt’s shoes for the currently-in-production fourth season. The last two seasons will‚ according to Netflix‚ be filmed back-to-back‚ so presumably you won’t have to wait a number of years for the grand finale. And they will cover three of Andrzej Sapkowski’s books: Baptism of Fire‚ The Tower of the Swallow‚ and Lady of the Lake. At this point‚ season four has a typically vague summary: After the shocking‚ Continent-altering events that close out Season 3‚ the new season follows Geralt‚ Yennefer‚ and Ciri‚ who are separated and traversing the war-ravaged Continent and its many demons. If they can embrace and lead the groups of misfits they find themselves in‚ they have a chance of surviving the baptism of fire — and finding one another again. Are there ever events in this show that aren’t shocking and Continent-altering&;#63; Creator and showrunner Lauren Schmidt Hissrich gave a few clues about what to expect‚ pointing at Vilgefortz and his betrayal. She told Tudum‚ “We want people to go back and start looking at all of the clues and breadcrumbs that we have laid out to see how these two people align. Because‚ clearly‚ there’s a lot more going on with Emhyr‚ Vilgefortz‚ and their past—and their future.” Quite a few new faces are set for the upcoming season‚ including Sharlto Copley as Leo Bonhart and Laurence Fishburne as Regis‚ “a world-wise barber-surgeon with a mysterious past.” No premiere date has been announced just yet.[end-mark] The post &;lt;i&;gt;The Witcher&;lt;/i&;gt; Will Swing His Sword for One More Season appeared first on Reactor.
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Here We Go ’Round Again — Star Trek: Discovery’s “Face the Strange”
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Here We Go ’Round Again — Star Trek: Discovery’s “Face the Strange”

Movies &; TV Star Trek: Discovery Here We Go ’Round Again — Star Trek: Discovery’s “Face the Strange” Burnham and Rayner are bouncing around time and space‚ visiting bits of the show’s past… By Keith R.A. DeCandido | Published on April 18‚ 2024 Credit: CBS / Paramount+ Comment 1 Share New Share Credit: CBS / Paramount+ In its seventh and final season‚ Star Trek: Voyager did an episode entitled “Shattered.” The episode‚ with its title reminiscent of a Rolling Stones song‚ had Voyager split into different timeframes‚ where each section of the ship was in a different time‚ and only the present-day Chakotay and a past iteration of Janeway were able to move freely among the different time zones. It was little more than an excuse to visit bits of the show’s past (and one possible future)‚ and even be reunited with a crew member who died (Martha Hackett’s Seska). Scientifically‚ the show made nothing like sense. It its fifth and final season‚ Star Trek: Discovery has done something remarkably similar to “Shattered.” In this latest episode‚ with its title that is borrowed from a David Bowie song‚ only instead Burnham and Rayner are bouncing around to Discovery in different times and places‚ also visiting bits of the show’s past (and one possible future)‚ and being reunited with a crew member who died. However‚ the science in this one actually takes a stab at plausibility (as plausible as time travel can possibly be). It even takes into account that Discovery is in totally different places in each time that Burnham and Rayner visit&;#33; Okay‚ before we start‚ I have to mention something that I somehow completely missed last week at the very end of “Jinaal.” I managed to completely not notice that Moll (disguised as a Trill Guardian) slipped some kind of bug onto Adira. However‚ I did notice it in the “previously on Star Trek: Discovery” re-showing of that scene at the top of “Face the Strange.” My initial thought was that it was a listening/homing device‚ but it was much more than that: it freezes Discovery in time‚ which apparently has effects throughout time and space. (We see Moll and L’ak acquiring the bug from a dealer who tries to cheat them‚ but they anticipated that and poisoned the latinum they gave him and he dies. It shows that our bad guys are definitely very bad guys‚ but doesn’t really do anything to make our Bonnie-and-Clyde-in-space pair interesting‚ something that needs to happen soon.) Discovery has two advantages‚ one inherent‚ one due to fortuitous timing. The latter is that Burnham and Rayner were trying to transport to the bridge right when the bug activated. Yes‚ after being reminded last week that‚ even in the thirty-second century‚ a “buncha rocks always beats centuries of technological progress‚” this week we’re reminded that the transporter can seriously fuck shit up. The inherent advantage‚ however‚ is a benefit‚ as Stamets‚ thanks to having tardigrade DNA‚ has a much more peculiar relationship with time and space than everyone else. This has already saved the crew’s asses on another occasion when they went on a wacky time-travel adventure‚ to wit‚ the Harry Mudd-induced time loops in “Magic to Make the Sanest Man Go Mad.” What’s more‚ Burnham knows this‚ and so she and Rayner seek out Stamets. Unlike Burnham and Rayner‚ Stamets is actually inhabiting his own body in each time jump‚ and going through whatever he happened to be going through at the time—including one occasion when he was really badly injured and about to go into a coma. Credit: CBS / Paramount+ And when they go several decades into the future‚ everyone’s dead‚ because the Progenitors’ technology has been unleashed on the galaxy‚ and Burnham and Rayner show up to an empty Discovery‚ a slightly crazy Zora‚ and a destroyed Federation HQ. This was the first of several minor disappointments I had with the episode. When Burnham and Rayner went to a future version of Discovery‚ I was really really really hoping that it would cross over with the Short Trek “Calypso‚” maybe even with an Aldis Hodge appearance&;#33; But‚ alas‚ it was the “possible future” where Discovery doesn’t save the day and everyone dies. Which was another disappointment‚ because one of the things I liked about the quest for the Progenitors was that it wasn’t a Big&;#33; Major&;#33; Thing&;#33; That could destroy&;#33; Everything&;#33; Except now it is. We got a hint of this when Jinaal told Burnham and Book last week that the tech killed one of his fellow scientists‚ and this week we get confirmation that if L’ak and Moll get the tech‚ it will destroy the heart of the Federation. It’s not quite the major threat that Control or the DMA were‚ but it’s still too fucking big a threat. It’s just tiresome‚ is all… This episode’s reason for existing is mainly to get Burnham and Rayner to have their buddy movie‚ and for Rayner to come around to understanding how things work on Discovery and what kind of captain Burnham is. Because Rayner is an experienced captain in his own right‚ it’s a difficult transition for him. And it’s understandable. It’s incredibly hard to go back to being second-in-command after you’ve been the person in charge for so long. Plus‚ Rayner’s also adjusting to post-Burn life. The Federation was a different place during most of Rayner’s lifetime. And‚ like “Shattered‚” it’s also here to revisit some past storylines. We get them going back to the third season‚ when Burnham and Book are still a happy couple‚ and Burnham has to fake being someone who is still smitten with Book before she found herself forced into a place where she couldn’t trust him. And she’s reminded of the good times and that she loves him (and that David Ajala looks very good with his shirt off). We get them arriving when the Emerald Chain has taken over the ship‚ giving both Burnham and Rayner a chance to beat up some of Osyraa’s thugs. (One gets the impression that this is far from the first time Rayner has beaten up some Chain cannon fodder.) During that bit‚ Rayner encounters Reno (Burnham hides at the sight of her). Rayner bluffs that he’s a temporary crew member‚ and Reno gives him a pep talk and makes him promise to buy her a drink at Red’s. Another minor disappointment: the episode didn’t end with Rayner buying Reno that drink. The heart of the episode‚ though‚ is when they wind up on Discovery very shortly after Burnham came on board. She’s still a prisoner‚ trying to work off her mutiny conviction by helping Lorca. This is the longest they’ll be in one time zone‚ and it’s their best chance to destroy the bug (which is protected by a temporal force field‚ because of course it is). Between them‚ Stamets and Burnham come up with a technobabble solution that requires Discovery to go to maximum warp and break through the warp bubble and then Rayner has to deactivate it as they break out of the bubble. It has to do with relativity and temporarily losing the protection against relativity that the warp bubble provides so that they can get through the temporal force field. The problem is they have to convince the bridge crew to do it. Lorca‚ Saru‚ and Landry are off on a mission (because that would require getting Jason Isaacs and Rekha Sharma back‚ plus apparently this was an episode Doug Jones got off from having to be made up‚ as Saru only appears vocally over an intercom)‚ so Airiam is in charge of the bridge. Before Burnham can get to the bridge to convince the crew—including the one she saw die—to do her batshit plan‚ she bumps into herself. Credit: CBS / Paramount+ Which leads to another disappointment‚ as Prisoner Michael Burnham sees Captain Michael Burnham and assumes she’s a shapechanger or some other kind of violent life form‚ and fisticuffs ensue. And ensue‚ and ensue. It’s bad enough that the episode is riffing on the stupidest scene in Superman III‚ but it just goes on for-bloody-ever… It’s fun seeing folks in the old uniforms‚ and in some cases in their old hairstyles—Burnham‚ Owosekun‚ and Tilly all get their first-season hair back for some scenes. And it’s especially nice to see Hannah Cheesman return as Airiam‚ and also Ronnie Rowe Jr. as Bryce. And you can tell that we’re back on Lorca’s Discovery (and they’re in the middle of a war)‚ because everyone is angry and trigger-happy. When Burnham explains that in her future Airiam is dead‚ Bryce whips out a phaser and points it angrily at Burnham‚ refusing to believe that nonsense. But Burnham is able to convince Airiam herself‚ which is what matters. They do the thing‚ the day is saved‚ and the timelines all reset thanks to plot-convenient-itis&;#33; That same plot-convenient-itis is how Burnham and Rayner manage to wander iterations of Discovery they don’t belong on with impunity and without being detected. At least they’re able to have privacy with Stamets mostly by Stamets declaring a “spore breach” and needing to clear engineering. Though early-first-season Stamets can just clear the room by being a grouch‚ as he was a lot snottier then… Besides giving Burnham‚ and the viewer‚ a chance to indulge in some nostalgia‚ the episode also gives Burnham and Rayner a chance to do their little buddy movie‚ and Rayner starts to get the hang of the crew. In particular‚ he appreciates Burnham’s more free-spirited bridge more by the episode’s end. (My favorite is when he uses his knowledge of Rhys’ nerdity over starships in general and the twenty-third Constitution-class in particular‚ gained during his twenty-word meeting last week.) My final disappointment with this episode is that we were told last week that they’d be going to Tzenkethi space‚ and I hoped that meant we would actually see the Tzenkethi for the first time onscreen. Alas‚ it was not to be. Still‚ minor disappointments notwithstanding‚ this was a fun episode that didn’t exactly move things forward in terms of plot‚ but did fantastic work in doing it for character.[end-mark] The post Here We Go ’Round Again — &;lt;i&;gt;Star Trek: Discovery&;lt;/i&;gt;’s “Face the Strange” appeared first on Reactor.
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Fatal Fun in the Sun: Bury Me Deep and Spring Break 
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Fatal Fun in the Sun: Bury Me Deep and Spring Break 

Book Recommendations Teen Horror Time Machine Fatal Fun in the Sun: Bury Me Deep and Spring Break  Everyone needs to back away from the SCUBA gear. By Alissa Burger | Published on April 18‚ 2024 Comment 0 Share New Share If teen horror has taught us anything‚ it’s that when left to their own devices‚ teenagers find all sorts of trouble‚ whether realistic (hit and runs‚ stalking) or supernatural (ghosts‚ aliens‚ and all manner of monsters). These characters get in plenty of trouble in their daily lives close to home‚ but the stakes are definitely higher when they hit the road. In both Christopher Pike’s Bury Me Deep (1991) and Barbara Steiner’s Spring Break (1996)‚ groups of unsupervised teenagers head out for some fun in the sun and instead find mystery‚ horror‚ and cases of ghostly mistaken identity.  Pike’s Bury Me Deep focuses on three teenage girls who are headed to a Hawaiian resort for spring break: Jean Fiscal‚ Mandy Bart‚ and Michele Kala. As the book starts‚ Mandy and Michele are already in Hawaii and Jean is catching a plane to meet them because of a truly bizarre sequence of events in which Jean missed a chemistry test when her mom made her come home because the dog was having puppies and Jean’s chemistry teacher told her the only time she could make up the test was alone in the school with him on a Sunday afternoon (there are half a dozen red flags here‚ though this whole weird situation is dismissed as simple exposition‚ left behind with all of Jean’s other cares as she steps on the plane). Jean dozes off on the plane and when she wakes up‚ there’s a cute boy beside her who wasn’t there before. He introduces himself as Mike Clyde‚ they have a lovely chat about everything they’re looking forward to doing in Hawaii‚ and he tells her about a beautiful moonlit cave: “When the moon is full‚ it lights up the water at night … You can see the dark fish. You can see the caves of colored coral. The fish swim in the caves‚ and the tide rushes out. When the time is right‚ the water rushes through the moonlight to the end of the cave” (14). This sounds beautiful but it’s a bit odd that Mike is sharing these incredibly specific details when this is his first trip to Hawaii and he’s presumably never seen this cave before‚ but that soon becomes the least of their worries when Mike says “Why is this happening again&;#63;” (16)‚ then has a violent seizure and dies.  Jean is understandably traumatized when she lands in Hawaii‚ but she decides the best course of action is to try to forget all about Mike and his inexplicable death‚ and just focus on having a good time. Hawaii is warm and beautiful‚ and Jean is thrilled to see her best friend Mandy‚ but there are plenty of interpersonal tensions and conflicts even on spring break. Jean and Mandy go to school with Michele‚ but they don’t really know her all that well; she just kind of joined in and invited herself along when she heard they were going to Hawaii for spring break. Michele has been to Hawaii before‚ though she’s pretty cagey about when she was there‚ what she did‚ and why she has chosen to come back just now. Jean’s on a tight budget and the girls bought the trip as a package deal‚ which means there are some financial disagreements and stressors‚ like Mandy and Michele upgrading their rental car for an additional charge without making sure it’s okay with Jean. This package also includes some kind of coupon-based system‚ but “The trouble was‚ they didn’t have enough coupons for all the possible activities. For example‚ if they went for a boat ride to Lanai—a small island off Maui—they couldn’t go snorkeling at Molokini‚ a submerged volcano also off Maui. They had to plan carefully‚ which Mandy liked to do about as much as she liked homework. Jean worried that Mandy and Michele had already wasted some of their most valuable coupons” (23). And Jean is right to worry. Mandy and Michele have been having a great time without her and every time she objects to a missed opportunity or an additional expense‚ they just shrug and tell her “Don’t worry about it” (23)‚ clearly speaking from a more privileged position than their friend‚ either insensitive or oblivious to the differences in their financial situations.  Jean doesn’t really want to take a scuba diving lesson at the hotel pool‚ but Mandy and Michele peer pressure her into it‚ mostly so they can flirt with the two scuba diving instructors‚ Dave and Johnny. In addition to hotel work and scuba tours‚ Dave and Johnny are also intrepid treasure hunters on the search for the riches from a sunken yacht‚ and have their own tragic backstory following the mysterious death of their third partner‚ who is (seriously) named Ringo. Michele has gone scuba diving before and Jean turns out to be a natural‚ but Mandy struggles‚ regularly panicking and needing assistance. After a very brief—and unsuccessful‚ on Mandy’s part—lesson in the pool‚ the guys take the three girls scuba diving in the ocean‚ which seems like an incredibly bad idea. Mandy struggles on a grander scale and uses up her air much faster than her fellow divers‚ which cuts the dive short for all of them. Jean was having a great time and is angry with Mandy because they have to wrap up their dive early‚ but Mandy’s mad at Jean too‚ because she told Jean she was interested in Johnny‚ but Johnny only has eyes for Jean. (Michele is having sex with Dave in the girls’ hotel room every chance they get‚ so there’s no romantic competition there‚ but Jean and Mandy do spend a lot of time sleeping on a cot in the suite’s living room as a result). Jean also keeps having unsettling dreams about Mike and almost sleepwalks right off the hotel balcony.  Mandy is a grumpy fifth wheel when the girls tag along on Dave and Johnny’s tour boat excursion to the island of Lanai for some more scuba diving. Dave’s pretty unhappy with this arrangement too‚ because the girls are coming along for free and the boat is already filled to capacity with paying customers. He invited Michele along as his special guest‚ but he didn’t know that Johnny invited Jean or that Jean said she wouldn’t come unless Mandy could come along too‚ which makes for a pretty tense morning at the dock. In the end‚ they all set off for the island and have a pretty great time‚ scuba diving with the large group. Jean feels an inexplicable draw to the other side of the island and asks Johnny to take her over there for another dive. Mandy tags along‚ runs out of air early (again)‚ and cuts their dive short‚ though Jean decides she’ll just stay behind when Johnny accompanies Mandy to the surface‚ diving deeper than she should … though as far as she’s concerned‚ this complete disregard for safety regulations and good choices pays off when she finds Mike’s mystery cave and a skeleton hidden within.  Jean gets stuck in the cave‚ panics‚ and nearly drowns‚ but Johnny comes to her rescue. Johnny and Dave are both pissed about her reckless behavior‚ though Dave does go down to take a look at the cave and comes back reporting that there’s no skeleton‚ dismissing Jean’s macabre encounter as a hallucination. (Who’s taking care of the boat full of tourists while all of this is going on&;#63; Are they having a good time or getting cranky at being abandoned by their guides&;#63; Do they know anything’s amiss&;#63; It’s a mystery).  Things only get weirder from here: once they return to the island‚ Jean does some investigatory work and finds out that Mike’s been dead for a month‚ having died from ascending too quickly from one hundred feet down on a scuba dive. She spent her flight chatting up a ghost‚ but this ghost did give her the clues she needed to find where he died and why. He’s buried on the island‚ so she goes to visit his grave‚ where she gets clonked on the head by a falling branch‚ and has an astral conversation with Mike‚ who shows her all the details of the night he died‚ when someone intentionally stripped him of his weight belt and messed with his buoyancy control‚ which caused his rapid ascent and resulting death. Jean wakes up and returns to the hotel with this newfound knowledge‚ only to discover that Mandy is dead‚ having jumped or been pushed from the balcony of their hotel room.  Jean connects the dots‚ decides Dave is the killer and has murdered Mike and Mandy to cover up the discovery of the skeleton in the cave (presumably Ringo). Jean is obviously next on his hit list and she decides the only reasonable course of action is to clonk Dave on the head‚ steal one of the jet skis from the guys’ boat‚ take it to the island‚ and go on a solo night dive back to the super dangerous cave‚ and recover the skeleton herself. Then everyone will HAVE to believe her. This is a terrible plan and (unsurprisingly) almost gets Jean killed: first‚ because as an inexperienced diver‚ she is putting herself in an incredibly dangerous situation and second‚ because the murderer is actually Johnny‚ who she called to tell all about her plan and who shows up to kill her the same way he killed Mike. She figures it out in the end and manages to not get murdered‚ by tricking Johnny into fatally crashing his jet ski into an outcropping of coral. Before she and Michele head back home‚ Jean goes to visit Mike’s grave again‚ where he thanks her and tells her that he and Mandy are very happy together‚ seeming to release her from any sense of lingering guilt or responsibility as he tells her “Goodbye‚ Jean. You’ve done well” (210). It has definitely been an unforgettable spring break‚ though it’s one whose losses and traumas will stay with Jean long after she boards the plane back home.  In Steiner’s Spring Break‚ the teens are staying much closer to home for their vacation‚ road-tripping from Houston to Galveston‚ Texas for some fun and sun on the Gulf Coast. Angie Hendrix‚ Kerry Cole‚ Paula Lantz‚ and Chad Grindle are all close friends‚ looking forward to a week away from school and adult supervision. Their spring break road trip gang is rounded out by Chad’s dog Brandy and Angie’s brother Justin‚ who at eighteen is a year older than the others‚ a responsible senior in high school‚ and legally an adult‚ which is why Angie and Justin’s parents have insisted that he go along with the group as a chaperone. This is ill-advised and shaky logic‚ but Justin is more serious-minded and responsible than the others‚ so he initially seems to be a good stabilizing influence‚ at least until he develops a crush on Paula and all “responsible adult” bets are off. As much as the teens have been looking forward to this trip to Galveston‚ they haven’t really planned ahead and when they arrive‚ they have no place to stay: they didn’t make any reservations and since it’s spring break for a lot of the high schools and colleges in the surrounding areas‚ everything’s full. It looks like they might be camping out (which they did‚ at least‚ come prepared for)‚ until they have the dubious good luck of getting a lead from a grocery store proprietor named Myra Adams on “the old Jamison place” (8)‚ a large‚ isolated beachfront house that’s in the middle of being renovated and reputedly haunted.  After a brief discussion with the house’s owner—a creepy old man named Eldon Minor who spends the next few days randomly showing up at the house to “check in” on the teens and leer at the girls in their swimsuits—they decide it’s better than nothing and rent the old Jamison place for the week. It’s old and musty‚ still filled with the furnishings of the family who abandoned it more than a decade ago‚ and it isn’t long before they start hearing ghostly music and voices from the attic. To their credit‚ the teens decide to investigate to see what kind of danger they’re dealing with: sure‚ it COULD be ghosts‚ but it certainly seems more likely that squatters could have taken up residence in the abandoned house and be hiding there‚ a possibility they give serious consideration. They have a difficult time finding the stairs to the attic‚ though when they do make their way up there‚ it seems to be just a large‚ empty‚ ballroom-like space‚ still decorated with streamers for the house’s last party.  After Paula and Justin start making eyes at each other‚ Angie feels like a bit of a fifth wheel‚ until she stumbles on a mystery of a more romantic sort: a handsome stranger named Val who just shows up on the beach one day. Angie quickly develops feelings for Val‚ despite the fact that he frequently disappears without a trace and is very cagey about where he’s been and what he’s been doing. (No red flags there.) The group invites Val to join them in the house‚ though he says he’s got a camp set up a ways down the beach and enjoys the outdoors‚ so thanks but no thanks.  The ghostly music and voices continue throughout the week‚ though the teens do their best to ignore them‚ filling their time with sunbathing‚ swimming‚ cookouts‚ and bonfires. When a tropical storm front rolls in‚ they finally convince Val to stay with them in the house. The thunder rolls‚ the electricity goes out‚ and then people start disappearing. First‚ they can’t find Chad and then Brandy disappears‚ presumably having gone to look for him. Val is the next to disappear‚ then Justin‚ leaving the girls to fend for themselves. After Angie is locked in the boathouse and they find Brandy murdered in the marshes‚ they begin to panic‚ but there’s nowhere they can go: they can’t leave their friends behind and if they could (even if it were just for long enough to go get help)‚ someone has siphoned all of the gas out of their car. Even creepy Eldon isn’t coming around like he used to‚ so there’s no one to help them and no way out.  The house’s ghost story is the only viable path forward in solving this mystery and the plot thickens when the girls return from their traumatic search to find party invitations for Caroline Jamison’s eighteenth birthday waiting on their pillows‚ summoning them to the attic. When they make their way to the attic‚ they find Chad and Justin‚ sitting in “straight-backed chairs‚ looking out at the storm‚ at the water sluicing the windowpanes” (176)‚ with their arms around a woman with long blonde hair sitting between them. Angie jumps to the relieved conclusion that this has all been an elaborate prank and that the blonde in the middle must be Val in a wig‚ though all of the evidence—the boys’ creepy silence‚ the murdered dog—argues against this. This dubious relief doesn’t last long anyway‚ as the girls charge around to the front of the chairs to confront the boys‚ only to discover that the guys are unconscious‚ their arms looped around the shoulders of a dead girl. This mysterious girl has been dead for a while and the “Parts of the girl’s body that showed out of the long dress were leathery‚ mummified. Arms‚ shriveled to nothing but bone covered by dried skin‚ lay folded together in her lap. Bony fingers held a bouquet of fresh flowers” (178). This is Caroline Jamison‚ the purported ghost of the old house‚ though the ghost story itself fails to acknowledge the tragedy and aftermath of this young woman’s death.  Val emerges from the shadows (never trust a mysterious stranger you meet on vacation‚ no matter how handsome&;#33;) and tells them that Caroline was his sister. On the day of her party‚ Val had built a raft for Caroline’s birthday‚ pestering her to go out on the ocean with him until she finally gave up and agreed. A storm came in‚ the raft fell apart‚ and Caroline instructed Val to hang on to the floating debris while she swam for help‚ but she never made it back to shore. Val blames himself‚ with the telling of his story alternating between his present-tense voice and regression to that of his childhood self. Following their daughter’s tragic death‚ the Jamisons almost immediately abandoned their house‚ despite the fact that Caroline’s body had not yet been found‚ and while it initially seemed like Val was recovering from his traumatic experience‚ that wasn’t the case. We don’t get any specific details on Val’s behavior‚ just Myra’s wrap-up explanation that “he started acting so strange‚ and they had to give up on him. I heard they put him in that hospital” (201)‚ though he escaped from the hospital to go back home and find his sister’s body. Angie relies on her connection with Val and their blossoming relationship to try to talk some sense into him‚ but is unsuccessful‚ and he locks them all in the old house’s attic and sets it on fire. Creepy Eldon ends up being an unlikely hero‚ showing up to check on the kids with a ladder luckily stowed in his truck‚ which allows them to climb down through the attic windows. Much like the ocean claims Johnny at the end of Bury Me Deep when he dies on the coral outcropping‚ in Spring Break‚ Val turns to the ocean for comfort and release‚ swimming out into the dangerous and storm-tossed seas‚ presumably in the hope of finally being reunited with his sister.  Neither of these beach vacations were quite what the teens had in mind and they get a different kind of excitement than they expected‚ as mystery and murder take the place of fun in the sun. While they have set out looking for a break from the worries and stresses of their everyday lives‚ they find that horrible things happen in even the most beautiful of places‚ often leaving a dark legacy behind. While ghostly intervention may offer some clues and potential paths forward‚ the first step is to figure out who’s ACTUALLY a ghost: in Bury Me Deep‚ Jean is certain that Mike was alive on the plane‚ a tragic but real encounter‚ while the ghostly voices of Spring Break are Val all along‚ and these revelations hold the clues to solving their respective mysteries. The rules for surviving a teen horror spring break seem to be pretty straightforward: stick close to your friends despite whatever romantic intrigues and conflicts threaten to separate you‚ don’t jump to conclusions about who’s a ghost and who isn’t‚ and stay away from handsome strangers.[end-mark] The post Fatal Fun in the Sun: &;lt;em&;gt;Bury Me Deep&;lt;/em&;gt; and &;lt;em&;gt;Spring Break&;lt;/em&;gt;  appeared first on Reactor.
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Top 10 Must have Destiny 2 crafting patterns to unlock before The Final Shape
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Top 10 Must have Destiny 2 crafting patterns to unlock before The Final Shape

Nothing beats the dopamine rush of earning an exquisitely rolled weapon after hours of grinding‚ but sometimes luck isn’t on your side. If RNG is never in your favor‚ here are the top 10 must-have Destiny 2 crafting patterns to unlock before The Final Shape. Best crafting patterns to unlock before the Final Shape Crafting offers Guardians a guaranteed route to their favorite perk combinations. You can’t craft every weapon in the game‚ but there’s a respectable list of guns you earn patterns for. Here are my picks for the best craftable weapons in the game. If you’re a new player or need a refresher on shaping‚ you’ll find a crash course at the end of the guide. Ammit AR2 Screenshot: PC Invasion Type: Auto Rifle Element: Solar I mentioned this weapon in our best Legendaries guide‚ and it finds itself on this list for a good reason. The Ammit AR2 is a superb Auto Rifle with a comfortable rate of fire and a desirable perk...
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Fallout New Vegas console commands and cheats
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Fallout New Vegas console commands and cheats

In many Bethesda games‚ console commands and cheats play an important role. If you’ve played Starfield‚ you can probably see how limitless the console commands can make their games. For Fallout New Vegas‚ this is pretty much the same‚ however‚ there are cheats on top of the console commands. Fallout New Vegas has tons of console commands and cheats to use. If you read on‚ you may find one that may make the game better. All console commands and cheats of Fallout New Vegas The Fallout games have always been about you and what you can do. While you can create things made by the community like Lucy from the show‚ you still have almost all the freedom in the world. These commands and cheats take that freedom even further‚ making the Fallout games fun. Before we get to the Fallout New Vegas console commands and cheats‚ you may not know how to input them. I didn’t‚ but I found the method by accident. Simply tap the tilde key (~). By pressin...
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Fallout New Vegas – Best skills to level up first
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Fallout New Vegas – Best skills to level up first

Creating a character is one of the hardest parts of starting a new Fallout New Vegas playthrough. Choosing your initial set of stats and Traits is hard enough‚ but then you need to decide which skills are worth leveling up during the early hours of the game. The first few hours of Fallout New Vegas (one of the best Fallout games) can make or break your build since there are so many easy quests that reward you with a ton of XP‚ and you can earn a surprising amount of skill points before you even leave the starting town of Goodsprings. If you want to be overpowered by the time you reach the titular city of New Vegas‚ you’ll need to have a good understanding of how each of the game’s skills works and which ones are worth investing in. All Skills in Fallout New Vegas Explained There are 13 skills in Fallout New Vegas. Each of them determines your character’s proficiency with certain weapon archetypes or social skills. SkillAffected AbilitiesSPECIAL StatBarterA...
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Where to find the Pickaxe and Axe in No Rest for the Wicked
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Where to find the Pickaxe and Axe in No Rest for the Wicked

Once your ship crashes in this action RPG‚ you’ll soon realize that you’ll need to look for some tools. We’ll explain where to find the Pickaxe and Woodcutter’s Axe in No Rest for the Wicked. No Rest for the Wicked: Where to find the Axe and Pickaxe Not only are you slaying enemies in this Moon Studios game‚ but you’re also collecting crafting materials. If you come across trees or ore veins‚ the game will give you a pop-up telling you they require special tools. You can find the Axe in No Rest for the Wicked north of spawn by a glowing caged cave‚ and the Pickaxe is on the ledge of a tower northwest of where you first spawn. Screenshot: PC Invasion How to find the Woodcutter’s Axe The easiest tool to grab first is the Copper Woodcutter’s Axe‚ which is sitting on the sand just north of where you spawn on the shore. From the shore‚ walk north and a bit east to where you’ll eventually find some water to swim in. Screenshot...
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How to fix Fallout: New Vegas from crashing all the time
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How to fix Fallout: New Vegas from crashing all the time

Fallout: New Vegas is considered one of the greatest Fallout games by a pretty large margin. It’s just a shame that so many encounter crashing issues – myself included. How to stop Fallout: New Vegas from crashing Fallout: New Vegas may be a great game‚ but it’s an old game that was made with an old engine that modern systems struggle to run‚ leading to issues and crashes. There are a couple of ways to approach fixing these crashing issues‚ from checking your device’s hardware to installing extra software to fix it. It is easier to fix crashing on PC devices‚ but there are some suggestions for console players. Image: Steam Firstly‚ for PC players‚ make sure you meet these minimum requirements: Windows 7/Vista/XP Dual Core 2 GHz or equivalent processor 2 GB Ram 10 GB free HDD Space NVIDIA GeForce 6 series or ATI 1300XT series video card‚ or equivalent If you do‚ and are experiencing crashes‚ then follow on for a fix. Fallout...
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