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Labyrinth – A Remake of the Commodore 64 game Labyrinth for the Amiga
Even though the Caffeine hasn’t kicked in yet and I’m still half asleep, I thought I’d give quick a shout out to Kim Fastrup Larsen’s new remake update of ‘Labyrinth’ for the Commodore Amiga. A game in which the developer says “is a remake of a Commodore 64 game published by Commodore in 1983 (not to be confused with the 1986 game of the same name by LucasFilm). To coincide with this news, we’ve got the full story about this update as well as a new gameplay video.
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“Labyrinth is a remake of a Commodore 64 game published by Commodore in 1983 (not to be confused with the 1986 game of the same name by LucasFilm), which was itself a souped-up version of an earlier public domain game originally written in BASIC for the Commodore PET. In this game you must find your way through a randomly gen-erated maze of your chosen size, playing from a first person view. Can you do it without peeking at the plan?”
Runs on all classic Amiga models.
– Adapts to PAL/NTSC and overscan.
– 100% OS- and multitasking-friendly. Can even share audio
channels with other programs running at the same time, if
those programs support it.
– Faithful rendition of the original game’s arrangement of
Greensleeves, using real time volume envelope generators
and the highest quality waveforms possible at all octaves.
– Uses menus, gadgets and requesters to provide a proper
Amiga interface, yet retains the feel of the original
game.
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